Taunts are special moves which characters can perform, where the character performs a special animation, usually of them taunting their opponent. Each character has one taunt, with inputs varying between them. Depending on the character, completing a taunt successfully provides a bonus, such as a power boost or additional attack the next time certain moves are performed.
Initially, most of the playable characters in Skullgirls lacked taunts, however they were given them during the Skullgirls Encore updates.
Vice-Versa clenches his fists whilst Cerebella gives him a kiss on the arm. Successfully completing this taunt highly increases the chance of a crudely drawn cat appearing from your next Lock n' Load
Peacock taunts her opponent by taking her hat off, revealing Avery on her head who also takes his hat off, with the insect on his head taking its hat off as well. Using a fully charged Shadow of Impending Doom after performing a taunt will result in dropping a Tenrai Ha instead of a standard Level 3 object.
Double sinks into the ground and rises up revealing her nun form. Using this taunt gives the opponent of little bit of charge to their Blockbuster meter.
Virtually identical to Fukua and Filia's Time Out Loss animation, with Fukua tugging her hair out in frustration, causing pain to Shamone. Using this taunt will give a small amount of charge to your opponent's Blockbuster meter and heals 30% of health lost due to shadows.
Eliza leans forward while Sekhmet stands straight out of her back. Performing this taunt successfully gives Sekhmet a boost. Using Lady of Slaughter after taunt will restore lost HP.
As of the latest patch, this taunt also causes all blood currently generated by Sekmet to be attracted to Eliza
Robo-Fortune acts as a talking doll, saying insulting quotes upon pulling her tail. If the taunt finishes, the number of missiles fired in her Headrone Salvo special attack will double.
Annie sticks her hand out in an inviting manner. While this taunt is active, she can counter almost any attack without flinching. Doesn't work against low attacks, throws or projectiles. The sooner she's hit, the more damage she receives. She also loses 2 bars of meter when thrown. Deals 8 damage when used to counterattack.