Skullgirls Wiki
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Welcome to the Skullgirls Wiki
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The wiki about Skullgirls, a game created by Lab Zero Games, managed by Hidden Variable and Future Club and published by Autumn Games and Marvelous AQL.
We are aiming to create the best online resource for Skullgirls knowledge, and because it is a wiki, you can help!
299 articles + 5,305 images and growing since June 11th, 2011.
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What's new in the World of Skullgirls?

Ready for another Encore?

Everything new you need to know in Skullgirls!

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Make it flashy, guys... Action!

Keep up to date for New Meridian's latest arrivals, like Umbrella!

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A Round of Applause for the Actors...

...in 2nd Encore's fully-voiced Story Mode!

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Got some Bones to spend?

Check out Skullgirls merchandise!

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Canopy Kingdom News

Zombiekiller14 Zombiekiller14 1 February 2021
0

Annie Coming Soon + A New Character

So, after Annie made her way to Skullgirls Mobile, it was only a matter of time before she would eventually make it to 2nd Encore. And it'll be sooner.

I wonder who the new character will be...

Article reads as follows:

Publisher Autumn Games and devel…
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Evacino Evacino 23 October 2019
0

Skullgirls 2nd Encore Now Available for Nintendo Switch!

Skullgirls 2nd Encore finally released today on the Nintendo Switch! Following its formal announcement last year on July 6th 2018, it was later confirmed by publisher Skybound Games that there would be pre-orders for a limited edition physical copy of…

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Evacino Evacino 18 August 2015
3

Skullgirls 2nd Encore to be published by Arc System Works in Japan

Arc System Works (most well known as the developers of the Guilty Gear and BlazBlue fighting game series) have announced that they will be cooperating with Lab Zero Games to publish the PlayStation 4 and PlayStation Vita versions of Skullgirls 2nd Encore in…

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About the game
Skullgirls is a fast-paced, 2D fighting game developed by Lab Zero Games (formerly known as Reverge Labs) and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad. The game first released in North America through a digital download format on April 10, 2012 on the PlayStation Network. It was released a day later on the Xbox Live Arcade on April 11, 2012. A PC version of the game was released via Steam on August 22, 2013, with all purchases coming with a frequently updated beta version known as the Skullgirls ∞Endless Beta∞.

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Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.

  • Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
  • Classic six-button play gives characters a huge variety of attacks and special moves
  • With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A robust anti-infinite combo system keeps competitive play free of abusive tactics
  • Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
  • Official GGPO netcode ensures lag-free fighting online
  • A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world[1]

References

Featured Article
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The youngest princess of the Canopy Kingdom, Umbrella is rarely seen outside the halls of the royal palace in Canopolis. She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace!

The rise of a new Skullgirl may just give Umbrella the adventure she wants. But, when she finds out the truths about herself and her family, will she wish she had stayed home?
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