So, after Annie made her way to Skullgirls Mobile, it was only a
matter of time before she would eventually make it to 2nd Encore.
And it'll be sooner.
Skullgirls 2nd Encore finally released today on the
Nintendo Switch! Following its formal announcement last year on
July 6th 2018, it was later confirmed by publisher Skybound
Games that there would be pre-orders for a limited edition
physical copy of…
Arc System Works (most well known as the developers of
the Guilty Gear and BlazBlue fighting game series)
have announced that they will be cooperating with Lab Zero
Games to publish the PlayStation 4 and PlayStation Vita
versions of Skullgirls 2nd Encore in…
Skullgirls is a fast-paced, 2D fighting game developed by Lab Zero Games (formerly known as Reverge Labs) and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad. The game first released in North America through a digital download format on April 10, 2012 on the PlayStation Network. It was released a day later on the Xbox Live Arcade on April 11, 2012. A PC version of the game was released via Steam on August 22, 2013, with all purchases coming with a frequently updated beta version known as the Skullgirls ∞Endless Beta∞.
Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.
Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
Classic six-button play gives characters a huge variety of attacks and special moves
With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
A robust anti-infinite combo system keeps competitive play free of abusive tactics
Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
Official GGPO netcode ensures lag-free fighting online
A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world[1]
The youngest princess of the Canopy Kingdom, Umbrella is rarely seen outside the halls of the royal palace in Canopolis. She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace!
The rise of a new Skullgirl may just give Umbrella the adventure she wants. But, when she finds out the truths about herself and her family, will she wish she had stayed home?