Normals
Three nails burst out of Painwheel's shoulder. Can be charged. |
Painwheel throws her elbow forward, four nails emerging from it. Can be charged. |
Bending her knees and pulling her shoulders back, multiple long nails burst from her shoulders and knees. |
Nails protrude from multiple areas across Painwheel's arm and hand. One of her Launchers. Can be charged. |
Painwheel leans towards the opponent and spins the Buer Drive, striking multiple times. Can be charged. Hits 4 times. |
Painwheel's Buer Drive is driven forward to spin and attack. Hits 4 times. |
Punching her opponent, Painwheel sends out multiple nails on her upper arms. Can be charged, (a fully charged attack staggers the opponent). |
Painwheel distorts her body into a ball, sending out six nails behind her while the Buer Drive spins her forward. This attack sends her forward. Can be charged. Hits 4 times. |
Painwheel holds her body horizontally with her hands while two long nails are emerging from her feet through her elbows. |
While crouching, Painwheel maneuvers her right leg over her head shooting out a single long nail from her heel. |
Painwheel uses the same animation as her Light Punch version, but instead two large nails come out from her knees. |
Sitting on the ground, Painwheel stretches out her feet and creates multiple needles on the surface of her legs. Hits 4 times. |
Painwheel kneels on her left leg while she expandes her arms and her right foot towards the enemy, with needles appearing at the end of each limb. |
While in the air, Painwheel gains momentum and hits the enemy with her ankle that has a needle sticking out. |
Lifting her right leg, Painwheel kicks the enemy into the air and transforms her whole right leg into a large needle. Hits 3 times. Launcher. |
Painwheel uses her Buer Drive to sweep her enemy onto the ground. |
Painwheel bends both her legs back, each heel protruding a needle that creates sparks against the spinning Buer Drive. Hits 6 times. |
Normal Throws
Painwheel grabs her opponent by the throat and lifts them up, only to immediately slam them onto the ground. |
Painwheel grabs her opponent by the head and slams it right into the ground. |
Same idea, but the impact is delayed for better setup. |
Specials
Can also be used in air. Any attack input will end Flight. |
Projectile trajectory changes with the punch button used. Holding MP or HP charges up more projectiles. |
Can also be used in air. Angle of attack changes with kick button used. |
Distance and speed improves by rapidly tapping the kick button. |
Painwheel's taunt. Painwheel rips off her mask and gives her opponent a sparkling grin before putting it back on. |
Team Moves
Tag In |
Tag In |
Outtake |
Blockbusters
Painwheel crawls towards the opponent by extending the needles on her hands and feet behind her, spinning the Buer Drive on her back attempting to mow them down. |
Painwheel releases her consciousness as she goes into a blinded rage, giving her an increase in strength and speed for a limited amount of time.
Reference to Sol Badguy's Dragon Install. |
Painwheel charges the Buer Drive and rushes at the opponent. When the first hit successfully connects she attacks them and knocks them back on the final hit. |
General Strategies[]
Combos[]
Move Lists | Filia • Cerebella • Peacock • Parasoul • Ms. Fortune • Painwheel • Valentine • Double • Squigly • Big Band • Fukua • Eliza • Beowulf • Robo-Fortune • Annie • Umbrella • Black Dahlia • Marie |
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Universal Commands • Taunts |