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Normals

LP
Catcher Tongue
RFsLP
A spring with a small pincer on the end comes out of Robo-Fortune's mouth and pinches her opponent. Can be chained twice.
c.LP
Hearing Blade
RFcLP
Robo-Fortune extends her ears outward and pokes her opponent from below. Can be chained twice.
j.LP
Arrow Click
RFjLP
Robo-Fortune forms her hand into an arrow-shaped blade and thrusts it downward. Hits once.
MP
Flex Capacitor
RFsMP
Robo-Fortune punches with both hands as an electrical current travels down her arms and electrocutes the opponent. Hits up to 4 times.
c.MP
Gain Medium
RFcMP
Robo-Fortune fires a laser from both of her eyes and shoots the opponent's feet. Hits once.
j.MP
Cyclone Waltz
RFjMP
Robo-Fortune flips forward rapidly with her tail extended, slicing the opponent. Hits up to 6 times.
HP
Colimating Saw
RFsHP
A gigantic chainsaw emerges from Robo-Fortune's torso and shreds her opponent. Hits up to 5 times.
c.HP
Grounding Pound
RFcHP
Robo-Fortune unleashes a blast of electricity from her hand onto the ground. Launches. Hits once.
j.HP
Variable Cutter
RFjHP
Robo-Fortune fires energy from both of her hands in an X shape. Hits once.
LK
HF Quartz Blade
RFsLK
Robo-Fortune raises her knee and shoots a small flame from it. Hits once.
c.LK
LF Quartz Blade
RFcLK
Robo-Fortune sticks her knee outward and shoots a small flame from it. Hits once.
j.LK
Alpha Cutoff
RFjLK
Robo-Fortune extends her leg and kicks in front of her. Hits once.
MK
Overclawk
RFsMK
Robo-Fortune puts her robotic reflexes to use and performs a front-flipping kick with one foot without her opposite foot leaving the ground. Hits once.
c.MK
Scroll Heel
RFcMK
Robo-Fortune slide kicks her opponent as her toes take on the form of a rotating sawblade. Causes knockdown. Hits once.
j.MK
Beta Cutoff
RFjMK
Robo-Fortune extends her leg and kicks downward. Hits once.
HK
Device Driver
RFsHK
Robo-Fortune removes her tail and gives a mighty swing with it, knocking the opponent full-screen away and causes them to smash into the wall. Hits once.
c.HK
Launch Headrone
RFcHK
RFHeads
Robo-Fortune's head rockets off of her shoulders and floats behind her through means of its own rocket booster. This attack alone hits once and launches upon contact, but only if Robo-Fortune is touching her opponent. Can only have out three heads at a time. To see the follow-ups of this attack, refer to the "Specials" section of this page.
j.HK
Aerial Screw
RFjHK1
RFjHK2
Robo-Fortune flips upside down and rapidly rotates her body, slicing the opponent with her sharp toe claws and her tail. Hits up to 7 times.

Normal Throws

LPLK
Blast Processor
Robo Fortune Blast Processor
Robo-Fortune grabs her opponent and lays on her back before her hands and legs separate from her body and hover into the air using rocket boosters, still holding the opponent. Then, her stumps each fire a laser, creating one huge laser. The opponent flies upward before falling back onto the ground.
LPLK in air
Assault Battery
Robo Fortune Assault Battery
Robo-Fortune grabs her opponent and sends electrical currents from her arms, electrocuting him/her. Upon being hit one final time the opponent flies back a moderate distance and lands on the ground.

Specials

QCF + P
Theonite Beam (Air OK)
GroundLaserL
GroundLaserMandH
AirLaserL
AirLaserMandH
Robo-Fortune fires a laser from her eyes on the ground, or her M and H lasers from her heart in the air. LP has quick startup, aims low and hits once. MP has quick startup, aims straight forward and hits once. HP Has slow startup, aims straight forward and hits up to 5 times.
QCB + K
Control Headrone
Robo Fortune Control Headrone
This Special move controls the heads that Robo-Fortune summoned via c.HK. Action depends on the Kick button pressed(See below).
QCB + LK
Headrone RAM
HeadroneRAM1
HeadroneRAM2
Launches one head like a missile which explodes upon contact with the opponent.
QCB + MK
Headrone Impact
RFbombhead
RFheadboom
Plants one head into the ground. It acts as a landmine, detonating when an opponent gets close enough to it or on its own after four seconds of inactivity.
QCB + HK
Headrone Salvo
HeadroneSalvo1
HeadroneSalvo2
All heads deployed will execute a barrage of missiles (aka "moussiles" and "fishiles") into the air, which rain down upon the opponent a few seconds later.
QCF + LK
Danger! Head Swap Action!
Danger1
Robo-Fortune opens her chest compartment and rapidly spins her head forward. Hits 5 times, final hit knocks down.
QCF + MK
Danger! Flailing Arm Hazard!
Danger2
Robo-Fortune extends her arms and rapidly rotates her torso. Hits 5 times.
QCF + HK
Danger! Rotating Component Hazard!
Danger3
Robo-Fortune crosses her arms and points her ears forward before rapidly spinning her entire upper body. Hits 7 times, final hit causes short ground bounce.
HP, LK, 4, LP, LP
"Really Talks!"
RFReallyTalks
RFReallyTalks2
Robo-Fortune's taunt. Robo-Fortune acts as a talking doll, saying insulting quotes upon pulling her tail. If the taunt finishes, the number of missiles fired in her Headrone Salvo special attack will double.

Team Moves

MPMK or HPHK
Purrminator
Robo Fortune tagin
Robo-Fortune appears from a cat-shaped capsule on the ground. The capsule has two massive hitboxes covering its entire shape, but it's quite slow with long recovery time.
QCF + MPMK or QCF + HPHK
Connection Sever
Robo Fortune snapback
Robo-Fortune takes off her tail and swings it upward like a katana. It's one of the largest Outtakes in the game.

Blockbusters

QCF + PP
Catastrophe Cannon
RFLevel1
RFLevel3
RFLevel5
Robo-Fortune draws gigantic guns from her body and annihilates her opponent(s) with huge lasers. This Blockbuster has three different variations;
  • Catastrophe Cannon Alpha - Consumes 1 Tension Meter
  • Catastrophe Cannon Gamma - Consumes 3 Tension meters, holding MP is required to execute the move
  • Catastrophe Cannon Omega - Consumes all 5 Tension meters, holding HP is required to execute the move
DP + KK
Magnet Trap
RFMagnetSuper
RFMagnetSuperSpin
RFMagnetSuperSlam
Works only on airborne opponents. Robo-Fortune's hand will form into a magnet and will pull her opponent towards it by holding any K button. Upon releasing the K button with precise timing, or continuing to hold K until the move finishes, she will grab the opponent, hop into the air, and spin them around with her arm before slamming them violently onto the ground.
QCB + PP
Systemic Circuit Breaker
RFSelfDestruct1
|
RFSelfDestruct2
Robo-Fortune tears her own heart out of her chest and crushes it, activating a self destruct sequence. During the sequence, a timer appears above her, and she will be slightly buffed; her walk movement increases in speed, her L and M Theonite Beam attacks will knockdown, and she gains an air dash. When the timer reaches 0, she will detonate, moderately damaging herself and heavily damaging her opponent.

Should the player successfully land her Magnet Trap Blockbuster and hold K while the sequence is active, the timer will immediately skip to 0, causing her to detonate early.

XxQCB + P
Warranty Extension
Warranty Extension
Robo-Fortune uses deployed Headrones to extend the duration of her self-destruct sequence by five seconds per Headrone. LP consumes one Headrone, MP consume two, and HP consumes all three. The timer can be extended as many times the player wishes, so long as Robo-Fortune has the appropriate amount of Headrones deployed; however, the timer cannot exceed 20 seconds, and each Headrone consumed costs Robo-Fortune 1000 health. If she consumes a Headrone with less than 1000 health remaining, she will not die; instead, she will be left with 1 health.

Move Lists FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandFukuaElizaBeowulfRobo-FortuneAnnieUmbrellaBlack DahliaMarie
Universal CommandsTaunts
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