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Normals

LP
Neko Pun-ch
Standing LP
Ms. Fortune claws at the opponent. A short-ranged jab. Can be chained two times.
c.LP
Toy Touch
Crouching LP 1

Crouching LP 2
Ms. Fortune claws at the ground. Another short-ranged jab. Can be chained two times.
j.LP
Claws for Alarm
Jumping LP
Ms. Fortune does yet another clawing attack, doing a somersault. Hits once.
MP
Facepalm(Head on)/Hand Shake(Head off)
Standing MP

Standing MP (Headless)
With her head on, this move is a multi-hitting move with a vacuum property. Ms. Fortune removes her head, then spins it like a drill. Hits 5 times, but can be canceled any time.
Without her head, she twists her arm and attacks the opponent. Hits once.
c.MP
Hand in Hand
Crouching MP
Ms. Fortune's arms and hands are extended into a V shape. Hits once.
j.MP
Claws for Concern
Jumping MP
Ms. Fortune swipes at the opponent in a C shape. Hits once.
HP
Ears Pierced
Standing HP

Headneutral
With her head on, Ms. Fortune removes her head and extends her arms. Hits once.
With her head off, this is the head's normal attack. Also hits once.
c.HP
High Brow
Crouching HP
With her head on, this is her launcher. She pops off her head and catches it, throwing it upwards with her arms. Hits once.
Without her head, this is another normal head attack. Hits once.
j.HP
X-Scrape Claws
Jumping HP
With her head on, Ms. Fortune does an X shaped claw attack at the opponent, extending her arms. Hits once.
Without her head, this is another normal head attack, but is still limited to the ground. Hits once.
LK
Flip-Flop
Standing LK
Ms. Fortune extends her leg and foot to strike the opponent. Hits once.
c.LK
Knees and Toes
Crouching LK
Ms. Fortune makes a low-hitting, long-ranged kick towards her opponent. Hits once.
j.LK
Shock and Paw
Jumping LK
Ms. Fortune swiftly kicks the opponent. Hits once.
MK
One-Two Punisher
Standing MK 1

Standing MK 2
Ms. Fortune strikes two times; once with a kick, and then once with her tail.
c.MK
Nail Clipper
Crouching MK
Ms. Fortune attacks up towards the opponent, getting low to the ground. Hits once.
j.MK
Footloose
Jumping MK 1

Jumping MK 2
Ms. Fortune leans back and extends her legs, bit by bit. Second part sends her forward. Hits twice.
HK
Wheel of Fortune(Head on)/Limber Up(Head off)
Standing HK 1

Standing HK 2

Standing HK (Headless)
With her head on, Ms. Fortune plants her head on the ground and spins her body around. Her legs and tail strike the opponent. Hits three times.
With her head off, this replaces c.HP as her launcher. She kicks the opponent upwards. Hits once.
c.HK
Kitt n' Spin
Crouching HK 1

Crouching HK 2
Similar to her head-on HK, Ms. Fortune spins low towards the ground, allowing her legs and tail to attack. Hits twice.
j.HK
Flying Screen Door
Jumping HK
Ms. Fortune makes a wide, sweeping downward kick. This attack sends the opponent to the ground if it connects in air. Hits once.

Normal Throws

LPLK
Apotemnophobia
MsFortuneGroundThrow1

MsFortuneGroundThrow2

MsFortuneGroundThrow3
Ground throw. Upon grabbing her opponent, Ms. Fortune wraps them in her arms and legs' flesh and nerves which then take on the form of a huge yarn ball. She spins them on her stumps before throwing her opponent away.
(In air) LPLK
Cat Ceiling
MsFortuneAirThrow1

MsFortuneAirThrow2
Air throw. Ms. Fortune grabs her opponent and somersaults forward twice before throwing them back onto the ground right below her.

Specials

QCF + P (Xx P Xx P)
Cat Scratch
CatScratch1

CatScratch2
Furiously swings claws forward and scratches the opponent. Can optionally be done three times in sequence. Strength and startup time varies with punch button used. HP disabled if head is detached.
Xx K (After Cat Scratch 1x or 2x)
El Gato
ElGato
Downward axe kick that hits overhead and causes ground bounce when on the ground, or sends the opponent flying downward in air. Strength varies with kick button used(Air only). Ground version cannot be comboed into.
Xx 2 + K (After Cat Scratch 1x or 2x)
Cat Slide
CatSlide
Strikes the opponent from below with a slide kick. Causes knockdown.
(Air OK) QCB + P
Cat Strike/Cat Spike
CatStrike

CatSpike
Removes head and rolls it forward like a bowling ball. Causes stagger if it hits close. Head must be attached.

In air, removes head and smacks it downward akin to a volleyball spike, hence the name. Causes knockdown. Head must be attached.

Xx QCB + LP / MP (hold)
Cat Call
MFCatCall 1

MFCatCall 2
Head returns and re-attaches to her shoulders. Head must be detached.
Xx Any attack while head is detached
Decap Attack
MFTagIn1
"Attacks" the head, propelling it forward and delivers a light hit to the opponent. Does not inflict damage to Ms. Fortune herself nor trigger IPS or Undizzy effects.
Xx 4 or 6 while holding HP
All Ears
All Ears
Head "walks" on its ears either back or forth, depending on direction pressed. Convenient for head positioning for combos or offense in the heat of battle. Head is invulnerable to Decap Attack.
Xx HP
Headbutt
Headneutral
Head lunges forward and headbutts the opponent, causing a light hit. Head must be detached.
Xx 6 + HP / 4 + HP
Zoom!
Zoom
Head spurts out blood from the neck area, causing it to quickly dart across the ground. Causes knockdown upon contact. Head must be detached.
Xx QCB + HP
OMNOMNOM
Omnomnom1

Omnomnom2
Head dashes toward the opponent, and if it connects, it relentlessly chews all over the opponent's body, causing damage. Renders head immobile for a short period if whiffed. Head must be detached.
Xx DP + HP
Feline Allergies
FelineAllergies
Head sneezes and shoots upward, launching the opponent upon contact. Can be executed head-on only after Feral Edge (See "Blockbusters" section); otherwise, head must be detached.
Xx QCF + K
Cat Slide
CatSlide
Strikes the opponent from below with a slide kick. Causes knockdown.
DP + K (→ K
Fiber Upper
FiberUppercut
Stretches body upward and kicks the opponent, launching them into the air. Height, strength, and number of hits varies with kick button used. Tapping kick button again at top of attack height reforms in air.
HP, LK, 6, LP, LP
Nyaaawn
Nyaaawn
Ms. Fortune's taunt. Ms. Fortune taunts by stretching and yawning. Restores 5 HP when the taunt finishes, but will not restore above red health.

Team Moves

MPMK or HPHK
Alley Cat Oop
MFTagIn1

MFTagIn2
Ms. Fortune's head flies onscreen and attacks any nearby opponents, knocking them down. Ms. Fortune then jumps in as her head re-attaches itself to her body.
When she is tagging in with her head detached, she will simply jump in without attacking.
QCF + MPMK or QCF + HPHK
Cat-apult
MsFOREtune
Ms. Fortune detaches her tail and swing it like a golf club, knocking the opposing point character offscreen.

Blockbusters

QCF + PP
Cat Scratch Fever (Lv. 1)
CatScratchFever1

CatchScratchFever 2
CatScratchFever

MFHeadlessDrill
Ms. Fortune attacks with a series of claw swipes and ends with a headbutt if the head is on, or an upwards drill attack if the head is off.
(In air) QCB + KK
Feral Edge (Lv. 1)
FeralEdge1

FeralEdge2
Ms. Fortune uses her tail as a sword and strikes downward with multiple hits. The final hit is a quick slash which knocks the opponent behind her. Combos into Feline Allergies (See "Specials" section) by inputting DP+HP after the final slash, whether head is attached or detached.
Xx DP + HP after last hit
Feline Allergies
FelineAllergies
Head sneezes and shoots upward, knocking the opponent into the air if it makes contact. Head must be detached.
(Air OK) QCB + PP
Fifth of Dismember (Lv. 3)
5thofdismember1

5thofdismember2
Ms. Fortune's body parts scatter off-screen and return to where the head is, resulting in huge explosion of blood. Anybody hit by the body parts and/or the blast radius of the explosion will suffer heavy damage.


Trivia[]

Move Lists FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandFukuaElizaBeowulfRobo-FortuneAnnieUmbrellaBlack DahliaMarie
Universal CommandsTaunts
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