These are the controls used for Skullgirls.
Button Layout[]
As a fighting game, Skullgirls uses an 8 directions, 6 buttons layout.
Default Layout[]
- Directional keys - Movement
- Z - Light kick ("Accept" when navigating the menu screen)
- X - Medium kick ("Cancel" when navigating the menu screen)
- C - High kick
- A - Light punch
- S - Medium punch
- D - High punch
- V - Macro 1
- G - Macro 2
- H - Right analog up
- B - Right analog down
- Return - Start
- F - Select (Record and play dummy movement in Training Mode)
Abbreviations[]
- (QCF) - quarter circle forward (, , )
- (QCB) - quarter circle back (, , )
- (DP) - dragon punch motion (, , )
- (RDP or DPB) - reverse dragon punch motion (, , )
- (360) - full circle motion (, , , , , , , , )
- (PP) - any two simultaneously (e.g. )
- Also written AD, referring to the air dash some characters have.
- (KK) - any two simultaneously (e.g. )
- charge - hold specified input for two seconds before proceeding to next command.
- s. - standing; always followed by specified attack (s. = standing )
- c. - crouching; always followed by specified attack (c. = crouching )
- j. - jumping; always followed by specified attack (j. = jumping )
- sj. - super-jumping; always followed by specified attack (sj. = superjumping )