Parasoul/Move List

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Command Normals=

Specials=

Team Moves=

Blockbusters=

Special Notes=


 * Movement: Parasoul's walking animation is different from most, she takes long strides in between steps making her speed a little inconsistent, the first part is faster since she takes a big step and it allows her to preform tick grabs easier than most. Her dash however is very fast and covers a good amount of distance in a short manner of time since it's one leap forward or backward, making dashes to grabs rather easy as well.


 * Double Links: Several of Parasoul's normals can be canceled into themselves allowing her to perform two consecutive attacks, where most characters can only perform a single, before continuing a chain.


 * Tears: Once set will automatically detonate after 150F. The can not be influenced by an opponent's attack, however if you are hit or thrown (including teching) they will vanish, blocking will not cause this. Detonation of Tears have a 10f startup, they have a large hit range and hit stun. Only 3 Tears are allowed at once, any more after that will make the initial Tears disappear in their order of being placed.


 * Pyro: Several of Parasoul's Normal and Special moves have an ignition effect that will cause Napalm Tears to explode on impact.


 * Aesthetics: Parasoul's palettes can include; glasses, stripped clothing, knee high socks, long boots, sash (left arm), stockings, fingerless gloves, colors of sleeves can be different from the rest of her blouse, color of skirt can be different from her blouse.