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About the game Skullgirls is a fast-paced, 2D fighting game developed by Lab Zero Games (formerly known as Reverge Labs) and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad. The game first released in North America through a digital download format on April 10, 2012 on the PlayStation Network. It was released a day later on the Xbox Live Arcade on April 11, 2012. A PC version of the game was released via Steam on August 22, 2013, with all purchases coming with a frequently updated beta version known as the Skullgirls ∞Endless Beta∞. Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.


 * Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
 * Classic six-button play gives characters a huge variety of attacks and special moves
 * With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
 * Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
 * A robust anti-infinite combo system keeps competitive play free of abusive tactics
 * Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
 * Official GGPO netcode ensures lag-free fighting online
 * A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world