Controls

These are the controls used for Skullgirls.

Button Layout
As a fighting game, Skullgirls uses an 8 directions, 6 buttons layout.



Default Layout

 * -|PC=
 * Directional keys - Movement
 * Z - Light kick ("Accept" when navigating the menu screen)
 * X - Medium kick ("Cancel" when navigating the menu screen)
 * C - High kick
 * A - Light punch
 * S - Medium punch
 * D - High punch
 * V - Macro 1
 * G - Macro 2
 * H - Right analog up
 * B - Right analog down
 * Return - Start
 * F - Select (Record and play dummy movement in Training Mode)
 * -|Xbox=
 * D-pad, Left stick - Movement
 * A - Light kick ("Accept" when navigating the menu screen)
 * B - Medium kick ("Cancel" when navigating the menu screen)
 * RT - High kick
 * X - Light punch
 * Y - Medium punch
 * RB - High punch
 * LB - Macro 1
 * LT - Macro 2
 * Start (360), Menu (Xbox One/Series X/S) - Pause Menu
 * -|PlayStation=
 * D-pad, Left analog stick - Movement
 *  X  - Light kick ("Accept" when navigating the menu screen)
 *  O (Circle) - Medium kick ("Cancel" when navigating the menu screen)
 * R2 - High kick
 *  ■  (Square)  - Light punch
 *  ▲  (Triangle)- Medium punch
 * R1 - High punch
 * L1 - Shortcut #1
 * L2 - Shortcut #2
 * Right analog stick ↑ (R3) - Assist (Character 2)
 * Right analog stick ↓ (R3) - Assist (Character 3)
 * Start (PS3), Options (PS4/5) - Pause Menu
 * Touch Pad - Cancel Menu Selection
 * -|Nintendo Switch=
 * Left stick - Movement
 * Y - Light punch ("Accept" when navigating the menu screen)
 * B - Light kick ("Cancel" when navigating the menu screen)
 * X - Medium punch
 * A - Medium kick
 * ZL - High punch
 * ZR - High kick
 * L - Macro 1
 * R - Macro 2
 * + - Pause Menu

Abbreviations

 * (QCF) - quarter circle forward
 * (QCB) - quarter circle back
 * (DP) - dragon punch motion
 * (RDP or DPB) - reverse dragon punch motion
 * (360) - full circle motion
 * (PP) - any two simultaneously (e.g. )
 * Also written AD, referring to the air dash some characters have.
 * (KK) - any two simultaneously (e.g. )
 * charge - hold specified input for two seconds before proceeding to next command.
 * s. - standing; allllways followed by specified attack (s. = standing )
 * c. - crouching; always followed by specified attack (c. = crouching )
 * j. - jumping; always followed by specified attack (j. = jumping )
 * sj. - superjumping; always followed by specified attack (sj. = superjumping )

Commands
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